XeSS, Intel’s Answer To DLSS And FSR, Gets Surprise Launch

Intel is just starting to get back into the world of discrete retail graphics cards, and is going all the way, complete with its own graphical upscaling technology, Intel XeSS. Now, XeSS is out in the wild, complete with support in Shadow of the Tomb Raider and a kind-of release on GitHub.

Supersampling, or upscaling, is a technology that can run a low-resolution version of a game at a much higher resolution, using deep learning AI to fill in the gaps and smooth out the edges, effectively letting us play the game as if it is running at a high native resolution. Nvidia’s DLSS is the best-known example of supersampling technology, with the company announcing the third iteration last week alongside its new 4000-series cards. Nvidia’s primary competitor, AMD, has its own upscaling tech, FSR 2.0.

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