Celeste Dev Explains How They Made Their Game Feel So Good

Celeste is one of the most critically beloved indie games of this console generation, thanks to its smart mechanics, beautiful soundtrack, and challenging-but-fair gameplay and level design. It’s the sort of small, polished experience that a lot of obvious thought and care went into–and now, thanks to a Twitter thread from one of the game’s designers, we have some more insight into how it all works.

Matt/Maddy Thorson, one of the game’s designers, has posted a thread of “game-feel things” that they built into Celeste, explaining the allowances the game makes for players and how they made the game more enjoyable to play. As Thorson admits in the first tweet, these aren’t necessarily new concepts or ideas they invented–just mechanics that fit into Celeste well.

A short thread on a few Celeste game-feel things 🙂 I don’t think we invented any of these.
1- Coyote time. You can still jump for a short time after leaving a ledge. pic.twitter.com/nMK9ZLYbhM

— Matt / Maddy Thorson 🍂 (@MattThorson) March 13, 2020

In their thread, Thorson shared a total of 10 examples of “game-feel” from Celeste. In the first example below, “coyote time,” players can still make their jump for a moment after leaving the ledge–just like Wile E. Coyote.

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